Players and victory
Universia is played by two players. Each begins with 10,000 Life. A player loses when their Life reaches 0.
If a player cannot draw, the opponent draws instead. If neither player can draw, the game is a tie.
Official living reference
Learn the field, mana system, turn sequence, battle resolution, and every keyword currently represented by the Universia engine or active card drafts.
Part one
Universia is played by two players. Each begins with 10,000 Life. A player loses when their Life reaches 0.
If a player cannot draw, the opponent draws instead. If neither player can draw, the game is a tie.
Each field has one Main Deck Zone, five Enhancement Zones, five Monster Zones, one Field Zone, one Nonmaterial Deck Zone, and one Rest Zone.
A Main Deck contains exactly 50 cards. A Nonmaterial Deck contains up to 15 cards. A deck normally includes no more than three copies of one card ID and uses no more than two Universes: one generic Universe and one specific Universe.
Mana is a shared momentum line from 10 to -10. Paying a cost moves the value toward the opponent. When the value becomes negative after effects resolve, the turn ends and the next player begins with its absolute value.
A player cannot pay more than their available mana plus 10 and cannot hold more than 10. Ending a turn before mana becomes negative normally gives the opponent 3 mana.
Both players begin with five cards. The first player does not draw on the first turn. On later turns, the turn player draws one card from the top of the Main Deck.
Play monsters, activate Enhancements, and set Traps. Monsters may enter face-up vertically in attack mode, face-up horizontally in defense mode, or face-down horizontally as a set monster.
Setting a card costs no mana; its cost is paid when it is activated or flipped face up. Non-permanent Enhancements move to the Rest Zone after resolving.
An attack-mode monster may attack once each Battle Phase. It may attack an opposing monster or attack Life directly when no opposing monster is present.
Against defense mode, compare attack to defense. Against attack mode, compare attack to attack. The lower value is destroyed as described by the battle, and the losing player takes the difference as Life damage. Equal values cause no change.
The player may end after the Main or Battle Phase, and the phase begins automatically when mana is negative after resolution. End Phase effects resolve before the next player takes the absolute mana value and starts their turn.
Part two
Card-specific text and newer rulings take precedence over this living summary. Engine spellings are preserved where current cards depend on them.
Keywords that move cards through the hand, deck, field, and Rest Zone.
Keywords that alter attack declaration, battle resolution, and monster survival.
Keywords for evolved or stacked monsters and replacement effects.
Persistent and delayed effects registered by Enhancement cards.
Special card families and mechanics still moving through design review.
Your next match starts here
Invite a friend, download Universia for your operating system, and enter the current development build together.
Download the game