- BattleRouse
- A selected allied Monster gains +100 Attack until the End Phase.
- Weaken
- A selected opposing Monster gets -100 Attack until the End Phase.
- Defbreak
- A selected opposing Monster gets -100 Defense until the End Phase.
- BastionRise
- A selected allied Monster gains +100 Defense until the End Phase.
- HighGrit
- While on the field, allied Monsters gain +100 Defense.
- HighWeaponry
- While on the field, allied Monsters gain +100 Attack.
- Raze
- While on the field, opposing Monsters get -100 Defense.
- Strife
- While on the field, opposing Monsters get -100 Attack.
- Normalize
- During this Monster's battles, use printed Attack and Defense instead of modified values.
- KinGuard
- This Monster gains +100 Defense for each different Type represented among allied face-up Monsters.
- KinMight
- This Monster gains +100 Attack for each different Type represented among allied face-up Monsters.
- WorldGuard
- This Monster gains +100 Defense for each different Universe represented among your face-up cards.
- WorldMight
- This Monster gains +100 Attack for each different Universe represented among your face-up cards.
- GuardFaith
- This Monster gains +100 Attack and +100 Defense for each other allied face-up card or Monster matching this card's printed Defense.
- KinFaith
- This Monster gains +100 Attack and +100 Defense for each other allied face-up card or Monster matching this card's Type.
- MightFaith
- This Monster gains +100 Attack and +100 Defense for each other allied face-up card or Monster matching this card's printed Attack.
- PeerFaith
- This Monster gains +100 Attack and +100 Defense for each other allied face-up card or Monster matching this card's printed Cost.
- WorldFaith
- This Monster gains +100 Attack and +100 Defense for each other allied face-up card or Monster matching this card's Universe.
- Growthmatch
- Whenever another allied Monster is played with greater printed Attack or greater printed Defense than this Monster, permanently give this Monster +100 Attack and +100 Defense.
- Drill
- Once during your Main Phase, you may pay this Monster's printed Cost; if you do, permanently give it +100 Attack and +100 Defense.
- Valor
- Whenever an allied effect targets this Monster, permanently give it +100 Attack and +100 Defense.
- Uplift
- When this card is played, permanently give the allied Monster with the lowest Defense +100 Attack and +100 Defense; choose one if tied.
- Unbound
- When played, you may permanently give this Monster +100 Attack and +100 Defense; if you do, it cannot Block.
- Glory
- The first time this Monster deals Life damage, permanently give it +100 Attack and +100 Defense.
- Stepwise
- Whenever you play another card with a greater printed Cost than this Monster, permanently give this Monster +100 Attack and +100 Defense.
- CostDrill
- When this Monster attacks alongside another allied Monster with greater printed Cost, permanently give this Monster +100 Attack and +100 Defense.
- GuardDrill
- When this Monster attacks alongside another allied Monster with greater printed Defense, permanently give this Monster +100 Attack and +100 Defense.
- MightDrill
- When this Monster attacks alongside another allied Monster with greater printed Attack, permanently give this Monster +100 Attack and +100 Defense.
- CostMentor
- When this Monster attacks, choose another attacking allied Monster with lower printed Cost and permanently give it +100 Attack and +100 Defense.
- GuardMentor
- When this Monster attacks, choose another attacking allied Monster with lower printed Defense and permanently give it +100 Attack and +100 Defense.
- MightMentor
- When this Monster attacks, choose another attacking allied Monster with lower printed Attack and permanently give it +100 Attack and +100 Defense.
- CostCoven
- While you control at least three allied Monsters with three different printed Cost values, this Monster gains +300 Attack and +300 Defense.
- GuardCoven
- While you control at least three allied Monsters with three different printed Defense values, this Monster gains +300 Attack and +300 Defense.
- KinCoven
- While you control at least three allied Monsters with three different Type values, this Monster gains +300 Attack and +300 Defense.
- MightCoven
- While you control at least three allied Monsters with three different printed Attack values, this Monster gains +300 Attack and +300 Defense.
- WorldCoven
- While you control at least three allied Monsters with three different Universe values, this Monster gains +300 Attack and +300 Defense.
- Vitality
- While your Life is higher than each opponent's, this Monster gains +100 Attack and +100 Defense.
- LastHand
- While your hand is empty, this Monster gains +100 Attack and +100 Defense.
- Ascetic
- While your Rest Zone contains no Enhancements, this Monster gains +100 Attack and +100 Defense.
- Grounded
- While your Immaterial Deck is empty, this Monster gains +300 Attack and +300 Defense.
- Reservoir
- Place one Reservoir counter on this card.
- Glyph
- Place one Glyph counter on a selected face-up card.
- Propagation
- Choose any number of cards or players that already have counters; each gets one additional counter of a type it already has.
- Transfergrowth
- This Monster enters with one Transfergrowth counter; each gives +100/+100. When another allied Monster is played, you may move one Transfergrowth counter to it.
- Transfuse
- Move one Reservoir from this card to another allied face-up Monster.
- Bequeath
- When this Monster moves from the field to Rest, move all of its Reservoir counters to another allied Monster.
- GuardBequeath
- When this Monster goes to Rest, move all of its Reservoir counters to an allied Monster with the same printed Defense.
- KinBequeath
- When this Monster goes to Rest, move all of its Reservoir counters to an allied Monster sharing its Type.
- MightBequeath
- When this Monster goes to Rest, move all of its Reservoir counters to an allied Monster with the same printed Attack.
- PeerBequeath
- When this Monster goes to Rest, move all of its Reservoir counters to an allied Monster with the same printed Cost.
- WorldBequeath
- When this Monster goes to Rest, move all of its Reservoir counters to an allied Monster sharing its Universe.
- Kinburst
- When played, gain 1 Reservoir for each different Monster Type represented among allied face-up Monsters.
- Worldburst
- When played, gain 1 Reservoir for each different Universe represented among your face-up cards.
- Decay
- This enters with Reservoir counters equal to its printed Cost; remove one at the start of each of your turns and Rest it when none remain.
- Honed
- This Enhancement enters with one Hone counter; each Hone counter gives its attached Monster +100 Attack.
- PowerDock
- Once per Main Phase, Cower another allied Monster and put Reservoir counters on this Enhancement equal to that Monster's Cost; when Reservoir counters equal or exceed this card's Cost, Animate it.