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ANGL-008

Bell-Tower Seraph

Her bell wakes the defense and writes another answer in light.

Card values

Rarity
uncommon
Cost
17
Attack
1000
Defense
2000
Universe
Apocalyptic
Origin
Celestial Spheres
Type
Divine
Form
immaterial monster
Storage
extra

Keywords

Loner
[Deck]: Play from the Immaterial Zone using one matching material; subtract that material's Cost, pay the remainder, then send the material to Rest. Only one Loner may be on the field at any time.
Super
[Sharable]: Opponent effects, including effects triggered by battle, cannot affect this Entity. Your effects and ordinary battle can still affect it.
Healing
[On Play]: Place an Entity with the same Type or Origin from your Rest Zone into an open Entity Zone in Attack or Defense Position.
Vindictive
[Sharable]: Once per turn, when an opposing Entity attacks, destroy it and send it to Rest; Super prevents this effect.
HighShielding
[Sharable]: While on the field, allied Entities gain +100 Shielding.
Bypass
[Sharable]: This Entity can attack Life directly.
Holy
[On Rest]: Place this rested card on the bottom of its controller's Main Deck, or in the Immaterial Deck if it began there.

Competitive record

Uses
3
Wins
1
Losses
2
Win rate
33%
Elo
1200
Copy limit
3
Restriction score
0
Restriction strikes
0

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