ANGL-008
Bell-Tower Seraph
Her bell wakes the defense and writes another answer in light.
Card values
- Rarity
- uncommon
- Cost
- 17
- Attack
- 1000
- Defense
- 2000
- Universe
- Apocalyptic
- Origin
- Celestial Spheres
- Type
- Divine
- Form
- immaterial monster
- Storage
- extra
Keywords
- Loner
- [Deck]: Play from the Immaterial Zone using one matching material; subtract that material's Cost, pay the remainder, then send the material to Rest. Only one Loner may be on the field at any time.
- Super
- [Sharable]: Opponent effects, including effects triggered by battle, cannot affect this Entity. Your effects and ordinary battle can still affect it.
- Healing
- [On Play]: Place an Entity with the same Type or Origin from your Rest Zone into an open Entity Zone in Attack or Defense Position.
- Vindictive
- [Sharable]: Once per turn, when an opposing Entity attacks, destroy it and send it to Rest; Super prevents this effect.
- HighShielding
- [Sharable]: While on the field, allied Entities gain +100 Shielding.
- Bypass
- [Sharable]: This Entity can attack Life directly.
- Holy
- [On Rest]: Place this rested card on the bottom of its controller's Main Deck, or in the Immaterial Deck if it began there.
Competitive record
- Uses
- 3
- Wins
- 1
- Losses
- 2
- Win rate
- 33%
- Elo
- 1200
- Copy limit
- 3
- Restriction score
- 0
- Restriction strikes
- 0
