ANGL-008
Bell-Tower Seraph
Her bell wakes the defense and writes another answer in light.
Card values
- Rarity
- uncommon
- Cost
- 17
- Attack
- 1000
- Defense
- 2000
- Universe
- Celestial Spheres
- Type
- Divine
- Form
- immaterial monster
- Storage
- extra
Keywords
- Loner
- Play from the Immaterial Zone using one matching material; subtract that material's Cost, pay the remainder, then send the material to Rest. Only one Loner should be on the field.
- Super
- Opponent effects and battle-triggered effects cannot affect this Monster. Ordinary battle can still affect it.
- Restwake
- Place a Monster with the same Type or Universe from your Rest Zone into an open Monster Zone in Attack or Defense Position.
- Vindictive
- When an opposing Monster attacks, destroy it and send it to Rest; Super prevents this effect.
- HighGrit
- While on the field, allied Monsters gain +100 Defense.
- Bypass
- This Monster can attack Life directly.
- Holy
- Place this rested card on the bottom of its controller's Main Deck, or in its Immaterial Deck if it began there.
Competitive record
- Uses
- -
- Wins
- -
- Losses
- -
- Win rate
- -
- Elo
- 1200
- Copy limit
- 3
- Restriction score
- 0
- Restriction strikes
- 0

